9.3.2 osg骨骼动画osgAnimation::Bone类
#include <osgViewer/Viewer>#include <osg/Node>#include <osg/Geometry>#include <osg/Geode>#include <osg/Group>#include <osg/AutoTransform>#include <osg/ProxyNode&
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#include <osgViewer/Viewer>
#include <osg/Node>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/Group>
#include <osg/AutoTransform>
#include <osg/ProxyNode>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgText/Text>
#include <osgUtil/Optimizer>
#include<osg/Camera>
#include<osgViewer/Viewer>
#include <osgManipulator/Dragger>
#include <osgManipulator/Selection>
#include <osgManipulator/Constraint>
#include <osgManipulator/TranslateAxisDragger>
#include <osgManipulator/CommandManager>
#include<osgFX/Scribe>
#include<osg/MatrixTransform>
#include<osgAnimation/Animation>
#include<osgAnimation/Bone>
#include<osgAnimation/Skeleton>
#include<osgAnimation/UpdateMatrixTransform>
#include<osgAnimation/BasicAnimationManager>
#include <iostream>
#include <thread>
#include <future>
#include <string>
#include<map>
#include<vector>
#include<list>
using std::vector;
using std::string;
using std::list;
using namespace std;
osgAnimation::Bone* createBone(const char* name, const osg::Vec3& trans)
{
osg::ref_ptr<osgAnimation::Bone> bone = new osgAnimation::Bone;
bone->setMatrixInSkeletonSpace(osg::Matrix::translate(trans));
bone->setName(name);
bone->setDefaultUpdateCallback();
osg::ref_ptr<osg::Box> box = new osg::Box(trans*0.5, trans.length(), 0.2, 0.2);
osg::Quat quat;
quat.makeRotate(osg::Vec3(1.0, 0.0, 0.0), trans);
box->setRotation(quat);
osg::ref_ptr<osg::Geode>geode = new osg::Geode;
geode->addDrawable(new osg::ShapeDrawable(box.get()));
bone->addChild(geode.get());
return bone.release();
}
osgAnimation::Channel* createChannel(const char* name, float rad)
{
osg::ref_ptr<osgAnimation::QuatSphericalLinearChannel> channel = new osgAnimation::QuatSphericalLinearChannel;
channel->setName("quaternion");
channel->setTargetName(name);
osgAnimation::QuatKeyframeContainer* ks = channel->getOrCreateSampler()->getOrCreateKeyframeContainer();
ks->push_back(osgAnimation::QuatKeyframe(0.0, osg::Quat(0.0, osg::Y_AXIS)));
ks->push_back(osgAnimation::QuatKeyframe(8.0, osg::Quat(rad, osg::Y_AXIS)));
return channel.release();
}
int main()
{
osgAnimation::Bone* bone0 = createBone("bone0", osg::Vec3(0.0, 0.0, 0.0));
osgAnimation::Bone* bone1 = createBone("bone1", osg::Vec3(1.0, 0.0, 0.0));
osgAnimation::Bone* bone2 = createBone("bone2", osg::Vec3(1.0, 0.0, 0.0));
osg::ref_ptr < osgAnimation::Skeleton> skelroot = new osgAnimation::Skeleton;
skelroot->setDefaultUpdateCallback();
skelroot->addChild(bone0);
bone0->addChild(bone1);
bone1->addChild(bone2);
osg::ref_ptr<osgAnimation::Animation>anim = new osgAnimation::Animation;
anim->setPlayMode(osgAnimation::Animation::PPONG);
anim->addChannel(createChannel("bone1", osg::PI_2));
anim->addChannel(createChannel("bone2", osg::PI_2));
osg::ref_ptr<osgAnimation::BasicAnimationManager> manager = new osgAnimation::BasicAnimationManager;
manager->registerAnimation(anim.get());
manager->playAnimation(anim.get());
osg::ref_ptr<osg::Group> root = new osg::Group;
root->addChild(skelroot.get());
root->setUpdateCallback(manager.get());
osgViewer::Viewer viewer;
viewer.setSceneData(root.get());
return viewer.run();
}
在osg 3.6.2版本下动画失败,会弹出如下提示:
Warning: a Bone was found after a non-Bone child within a Skeleton. Children of a Bone must be ordered with all child Bones first for correct update order.
原因是骨骼的孩子节点不能是非骨骼节点,即上面代码第53行插入box作为骨骼节点的孩子导致的,那不能插入box就看不见骨骼了啊。
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